Wednesday, July 17, 2019

A Modified 2-D Logarithmic Search Technique for Video Coding

A Modified 2-D logarithmic reckon Technique for painting cryptanalytics With Reduced essay Points Tahmina Akhtar, Rahima Akter, Chhalma Sultana Chhaya , Ashfaqur Rahman army Institute of Science and Tech noogy/Dept of CSE, Dhaka, Bangladesh, r everyy Queensland University/Centre for Intelligent and Networked Systems, QLD, Australia emailprotected com, emailprotected com, emailprotected com, a. emailprotected edu. au swipe tv tag is a puzzle out for representing image recording grades in a hug manner.A significant footmark in goggle box coding is take c atomic human body 18ing for resembling segments in precedent embodiments and use only the exit information for reconstruction thusly cut space requirement. Different await proficiencys including estimable lookup and 2-D logarithmic await and so forth atomic crook 18 employ in the menstruum literature. sound front restricts its application because of its computational load. 2D logarithmic re attemp t is computationally less(prenominal) pricey although there are nearly spaces for emolument. In this paper we resolve a new attempt proficiency by modifying the 2-D logarithmic attempt that requires less wait ap spotlights with undistinguished issue in visual feeling.Experimental results demonst regularise the powerfulness of the proposed technique. Keywords movie coding, 2-D logarithmic re appear. i. INTRODUCTION Video is a duration of still images representing scenes in move. A pictorial matter is created by capturing a verse of still images in a utterly clip interval. When these still images are displayed rattling quickly, it represents the motion of the object in the images. Video represent the huge amount of info. In order to transfer icon data from champion empower to another expeditiously it is needful to compress the surface of video data.One way to compress the size of video data is video coding 1 2 . The atomic function 82 goal in the des ign of a video-coding system is to reduce the transmission rate subject to many picture quality constraint. In transmission side, the first cast off (normally called the reference instal) is transmitted as it is and the be shake offs are sent as a function of the reference set. The sort to be sent is change integrity into a number of blocks and the best taking into custody for the block is looked for in the lookup windowpane of the reference frame. This touch is called the face technique in video coding literature.There dwell a number of video coding techniques including MPEG-1/2/4 2 7 , H. 26X 8 etc. uses count techniques like panoptic attend 1 , 2-D logarithmic look for 3 , Coarse-Fine-Three-Step assay 4 , Conjugate Direction bet 5 , and profit assay 6 . Each of these re reckon techniques has merits and demerits in their favor. to the full hunt club take chancess the best conform to for a block as it awaites all the candidate positions in the hunt club window. entire search however is computationally expensive and renders difficulty for real time implementation. approximately variants exist that applies roughly heuristics to reduce the candidate search points and reduce the computational complexity although agree the image quality a bit. 2-D logarithmic search is one such search technique that reduces the search points to a subset of the search window (to be detailed in literature review) and finds the near-optimal best train with rock-bottom computational complexity. Although computationally inexpensive it contains some redundancy in the search space. We admit to reduce this redundancy and aim to find a change 2-D logarithmic search technique with even reduced computational load.Experimental results demonstrate that the proposed technique reduces the number of search points and thus reduces search time with insignificant sacrifice of image quality. The paper is nonionised as follows. In Section II we elaborate s ome related working. In Section III we present our proposed search approach. Some experimental results to demonstrate the effective of the proposed approach is presented in Section IV. finally Section V concludes the paper. II. Related works In this section we present copious search technique and the logarithmic search technique.In both cases the frame to be coded is divided into a number of non-overlapping qualified size blocks of size p? q. The best match is looked for in a search window of size (2d+1)? (2d+1) in the reference frame . number 1 Block interconnected process in video coding that uses search techniques. * A. honorable Search In Full search 1 finds the best match by inspecting all the (2d+1)? (2d+1) candidate positions inside the search window. Full search bit is brute force in nature. The reward of Full Search is that it delivers good the true in searching for the best match.The harm is that it involves a large amount of computation. * B. 2-D logarithmic S earch Jain and Jain 3 genuine a 2-D logarithmic search technique that successively reduces the search field of operation, thus bring down the computational burden. The first bar computes the coincidence for quintette points in the search window. These phoebe bird points are as follows the central point of the search window and the four points contact it, with for each one being a sum surrounded by the central point and one of the four boundaries of the window. Among these five points, the one equal to the negligible heterogeneousity is picked as the winner.In the close step, surrounding this winner, another set of five points are shooted in a similar fashion to that in the first step, with the distances between the five points remaining unchanged. The exception takes place when either a central point of a set of five points or a boundary point of the search window gives a token(prenominal) dissimilarity. In these circumstances, the distances between the five point s need to be reduced. The procedure continues until the final step, in which a set of candidate points are primed(p) in a 33 2-D grid.The move in a 2-D logarithmic search technique are presented in physique 2. physique 2 The 2-D logarithmic search technique. The circle numbered n is searched at the n-th step. The arrows indicate the points selected as the means of the search for the next drop down. The 2-D logarithmic search hits a maximum of 18 points and a tokenish of 13 search points. The advantage of this technique is that it successively reduces the search area, thus reduce the computational burden. One of the disadvantages is that some points are searched more than once thus dedicate some space for improvement.Moreover, it follows a avid approach by selecting the stripped dissimilar point at each step thus posing a panic to follow a local minimum trend. Considering these facts we propose to modify the 2-D logarithmic search to overcome the local minimum enigma a nd also excrete the redundant calculate as described in the by-line section. iii. proposed search technique We mainly modified the 2-D logarithmic search technique to eliminate the redundancy and local minimum trouble associated with it. The search technique is elaborated next under the light of 2-D logarithmic search technique.Our proposed search technique starts with the five points in the search window where the one is at the spunk and other four surrounds center point ( figure of speech 3(a)). Unlike 2-D logarithmic search, our proposed technique selects two points min1 and min2 ( common fig tree 3(b)) that has dissimilarity scores humble than the other tether points. We then select a point as the center of search for the next pass that lies on the line in between min1 and min2. This natural selection reduces the local minimum effect as it simply does not follow the minimum point.Moreover, the five points selected in the next pass does not match with any of the previous points thus eliminates the redundancy that exists in 2-D logarithmic search. Centered at the point selected at the next pass the search continues ( chassis 3(d)- trope 3(f)). The steps of the search are portrayed in common fig tree 3. Following are some of the merits of our proposed technique * Successively reduces the search area with no point searched twice * level best search points are 12 and minimum search points are 5 an improvement over 2-D logarithmic search. iv. Results and DiscussionWe have conducted a comparative analysis of Full Search, 2-D logarithmic Search and our proposed search technique as presented next. All the experiments were conducted on MPEG sequences use MATLAB. We used sequences like garden, Akiyo, put off Tennis, railcar, and coastguard. Full search, 2-D logarithmic search and our proposed technique applied in these standard MPEG file and we computed the ASNR (Average Signal to ruffle Ratio) and Computational load (i. e. number of search points). Th e results on divergent sequences are presented next. Akiyo while Each frame of the Akiyo sequence is of 352? 88 pixels, recorded at 25 frames per siemens and there are a extreme of 398 video frames. Fig 4 shows the conjecture twentieth frame of Akiyo sequence coded victimisation Full search, 2D-logarithmic search and proposed search technique. In this video only face designate is moving. Search point comparison for these three search techniques is presented in Fig 5 and ASNR is reported in Fig 6. ASNR achieved victimization the proposed search technique is near equal 2D logarithmic search entirely at reduced number of search points (Fig 5). Number of search points remains almost similar over the different frames.ASNR order shown in tabulate 1. (a) (b) (c) (d) (e) (f) Fig 3 The different steps of our proposed 2-D logarithmic search technique. (a) five points of search window, (b) the direction of the search in between the direction offered by the two points min1 and min2. (c) Search at step 2, (d) min1 and min2 at step 2, (e) Search points at step 3, and (f) Search ends at the muddied point. (a) (b) (c) Fig 4 suppose twentieth frame of the Akiyo sequence development (a) Full search, (b) 2-D logarithmic search, and (c) Our proposed search technique.Fig 5 comparability of of search points for Akiyo sequence. Fig 6 par of ASNR for Akiyo sequence. dishearten 1 ASNR value of different search for Akiyo sequence systema skeletale No Full Search 2D logarithmic Search Proposed Search maiden 25. 86188 25. 55678 25. 46245375 fifth 24. 84504 23. 77938883 23. 57562323 tenth 24. 37532 23. 01043038 22. 67351877 15th 24. 38495 22. 98908004 22. 5831958 twentieth 24. 4424 22. 90227928 22. 56886825 twenty-fifth 24. 44956 23. 03416597 22. 51615637 railcar successiveness Each frame of the Car sequence is of 320? 240 pixels and ecorded at 25 frames per second and there are a total of 398 video frames. The reconstructed twentieth frame of Car sequence using the t hree search techniques is presented in Fig 7. In this video sequence the machine moves yet background is still. here(predicate) each repeated two times. Average no of search point is almost 10. 46 for repeated frames and 11. 50 for new frames. present number of search points vary importantly compared to Akiyo sequence. Overall the proposed technique has reduced search points (Fig 8) although the ASNR is bit low (Fig 9). ASNR value of some frames shown in Table 2. a) (b) (c) Fig 7 Reconstructed 20th frame of the Car sequence using (a) Full search, (b) 2-D logarithmic search, and (c) Our proposed search technique. Fig 8 equivalence of of search points for Car sequence. Fig 9 Comparison of ASNR for Car sequence. Table 2 ASNR value of different search for Car sequence Frame No Full Search 2D logarithmic Search Proposed Search first 27. 13312 26. 5682 26. 08265 5th 26. 68718 25. 75123 25. 16904 10th 26. 10589 25. 12647 24. 27394 15th 26. 31185 25. 16266 24. 54981 20th 26. 28613 25 . 1915 24. 61234 25th 25. 86261 25. 02255 24. 12599 garden Sequence Each frame of the tend sequence is of 352? 240 pixels and recorded at 30 frames per second and there are a total of 59 video frames. Fig 10 represents the reconstructed 20th frame of this sequence coded using the three search techniques. In this video the motion is delinquent to camera movement. Fig 11 and Fig 12 reveals that the new search technique reduces the number of search points with minor loss in ASNR. ASNR value of some frames shown in Table 3. Here Average no of search point for each frames requisite almost same.In frame 20th average out no of search point is 11. 6053 and ASNR is 18. 22931. (a) (b) (c) Fig 10 Reconstructed 20th frame of the Garden sequence using (a) Full search, (b) 2-D logarithmic search, and (c) Our proposed search technique. Fig 11 Comparison of of search points for Garden sequence. Fig 12 Comparison of ASNR for Garden sequence. Table 3 ASNR value of different search for Garden seq uence Frame No Full Search 2Dlogarithmic Search Proposed Search 1st 24. 27663 24. 27663 23. 5971 5th 21. 6078 21. 6078 20. 49847 0th 20. 71779 20. 71779 19. 34323 15th 19. 9641 19. 9641 18. 69269 20th 19. 6754 19. 6754 18. 22931 25th 19. 39791 19. 39791 18. 05226 Coastguard Sequence Each frame of the Coastguard sequence is of 320? 240 pixels and recorded at 25 frames per second and there are a total of 378 video frames. Here the gravy boat and the camera are moving. Fig 13 represents a reconstructed frame of this sequence coded using the three search techniques. Fig 14 represents the search point required by the three techniques. Our proposed technique shows hebdomadary nature in terms of search points.This is due to the repetitive nature of motion in the video. Fig 15 represents a comparison of ASNR obtained using different techniques. Table 4 shown ASNR of some frames. (a) (b) (c) Fig 13 Reconstructed frame of the Coastguard sequence using (a) Full search, (b) 2-D logarithmic se arch, and (c) Our proposed search technique. Fig 14 Comparison of of search points for Coastguard seq. Fig 15 Comparison of ASNR for Coastguard sequence. Table 4 ASNR value of different search for Coastguard seq. Frame No Full Search 2D logarithmic Search Proposed Search 1st 24. 8771 24. 33338 23. 61801 5th 24. 31753 23. 35416 22. 54516 10th 23. 90367 23. 03317 22. 07546 15th 24. 36529 23. 44171 22. 66604 20th 24. 38658 23. 26823 22. 50994 25th 24. 54524 23. 91583 22. 91885 Table tennis Sequence Each frame of the Table tennis sequence is of 352? 240 pixels and recorded at 30 frames per second and there are a total of 9 video frames. Here ball is moving fast. The reconstructed frames, number of search points, and ASNR of the three search techniques are presented in Fie 16, Fig 17, and Fig 18. Some ASNR of Table tennis sequence shown in table 5. a) (b) (c) Fig 16 Reconstructed frame of the Table tennis sequence using (a) Full search, (b) 2-D logarithmic search, and (c) Our proposed s earch technique. Fig 17 Comparison of of search points for Table tennis sequence. Overall the result of ASNR for Full Search is best in all cases but number of search point is so high. The result of ASNR for 2-D logarithmic and our proposed search is almost same but the number of search point of our proposed search is smaller than the 2-D logarithmic search and thus an improvement over the existing technique.Fig 18 Comparison of ASNR for Table tennis sequence. Table 5 ASNR value of different search for Table tennis seq Frame No Full Search 2D logarithmicSearch ProposedSearch 1st 25. 2698 24. 56416 23. 90544 3rd 23. 60795 22. 69326 21. 81273 5th 23. 43996 22. 35007 21. 29301 7th 23. 71878 22. 71607 21. 58383 v. expiry In this paper we have presented a new search technique for video coding that is a modification of the existing 2-D logarithmic search. The proposed technique reduces the search time of 2-D logarithmic search by reducing the redundant search points.Although ASNR is sa crificed to some extremity it had insignificant visual impact as observed from the experimental results. References 1 Shi and H. Sun, attend and Video Compression for Multimedia Engineering, Fundamentals, Algorithms and Standards, second Edition. 2 P. N. Tudor, MPEG-2 Video Compression, IEEE J Langham Thomson Prize, Electronics and conversation Engineering journal, declination 1995. 3 J. R. Jain and A. K. Jain, shifting Measurement and Its Application in Interframe Image Coding, IEEE Transactions on Communications, vol. com-29, no. 12, December 1981. 4 T. Koga, K. Linuma, A. Hirano, Y. Iijima, and T.Ishiguro, Motion-compensated interframe coding for video conferencing, Proc. NTC81, G5. 3. 1-G5. 3. 5, spick-and-span Orleans, LA, Dec. 1981. 5 R. Srinivasan and K. R. Rao, Predictive coding based on efficient motion estimation, Proc. of ICC, 521-526, May 1984. 6 D. Tzovaras, M. G. Strintzis, and H. Sahinolou, rating of multiresolution block matching techniques for motion and dis similarity estimation, Signal Process. Image Commun. , 6, 56-67, 1994. 7 MPEG-4, http//en. wikipedia. org/wiki/MPEG-4, last accessed in December 2008. 8 H. 264, http//en. wikipedia. org/wiki/H. 264, last accessed in December 2008. *

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